https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #84 from Marek Olšák <mar...@gmail.com> ---
Michel, the commit in master doesn't fix it. It was fixed in the game by using
mallocd memory for the upload process and then memcpy into the buffer.
Therefore, the game doesn't need to use the read flag and doesn't do
read-modify-write on mapped memory.
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