https://bugs.freedesktop.org/show_bug.cgi?id=99444
--- Comment #17 from Józef Kucia <joseph.ku...@gmail.com> ---
(In reply to Samuel Pitoiset from comment #16)
> Does the following patch help?
>
> https://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=dfe111368d11aaffae7f8738c858c335cdec1e9d
>
> It actually fixes the glActiveTexture() errors but I still get rendering
> issues on my side using the trace.
I think that the glActiveTexture() errors are unrelated to any rendering
issues. These are generated by GL context initialization in Wine. It's not
clear to me if they appear when the game is run directly. We bind dummy
textures to GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB units, so we shouldn't
exceed the limit reported by the driver.
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