On Fri, Jan 13, 2017 at 04:24:38PM -0700, Jordan Crouse wrote:
> On Fri, Jan 13, 2017 at 11:12:41AM -0600, Andy Gross wrote:
> > On Mon, Nov 28, 2016 at 12:28:35PM -0700, Jordan Crouse wrote:
> > > Add an interface to trigger the remote processor to reinitialize the GPU
> > > zap shader on power-up.
> > > 
> > > Signed-off-by: Jordan Crouse <jcro...@codeaurora.org>
> > > ---
> > 
> > <snip>
> > 
> > > +int __qcom_scm_gpu_zap_resume(struct device *dev)
> > > +{
> > > + struct qcom_scm_desc desc = {0};
> > > + struct arm_smccc_res res;
> > > + int ret;
> > > +
> > > + desc.args[0] = 0;
> 
> This is an opcode to force the state to resume.
> 
> QCOM_SCM_BOOT_SET_STATE_RESUME perhaps?  Or something similar but shorter.
> 
> > > + desc.args[1] = 13;
> 
> This is the same as the SCM id of the GPU but I think that is a coincidence.
> We've always used it to identify the GPU in this call.
> 
> QCOM_SCM_BOOT_SET_STATE_GPU would be fine here - or something similar.
> 
> > Can I get a define here for these two?  Or maybe a comment on what these 
> > values
> > are?
> > 
> > > + desc.arginfo = QCOM_SCM_ARGS(2);
> > > +
> > > + ret = qcom_scm_call(dev, QCOM_SCM_SVC_BOOT, 0x0A, &desc, &res);
> > 
> > Same with the 0xA.  We usually throw a #define in for the command 
> > definitions.
> 
> 0x0A sets the state of the device - for us it is always 0 (resume) and always
> the GPU.
> 
> #define  QCOM_SCM_BOOT_SET_STATE 0x0A
> 
> > Otherwise this all looks fine.  If you can get back to me with either the 
> > values
> > or a new patch I can include this in the next pull.
> 
> I'll make the changes and start the song and dance, but you'll no doubt be
> faster than I.

I can just fix up the patch with the above.  Thanks for the additional details.

Andy
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