https://bugs.freedesktop.org/show_bug.cgi?id=99019
--- Comment #6 from Marek Olšák <maraeo at gmail.com> --- The shader ends up in an infinite loop because of this: ... v_cmpx_le_f32_e32 vcc, 0, v0 s_branch BB0_30 s_cbranch_execnz BB0_30 ; BB#29: exp null off, off, off, off done vm s_endpgm BB0_30: ; %endif110 ... s_branch shouldn't be there. It prevents killing the wave early and the loop that follows is infinite, because it starts with EXEC=0. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20170104/66457b4d/attachment.html>