The udl damage handler is supposed to render 'height' lines, but its
iterator has an obvious typo that makes it miss most lines if the
rectangle does not cover 0/0.

Fix the damage handler to correctly render all lines.

This is a fallout from:

    commit e375882406d0cc24030746638592004755ed4ae0
    Author: Noralf Trønnes <noralf at tronnes.org>
    Date:   Thu Apr 28 17:18:37 2016 +0200

        drm/udl: Use drm_fb_helper deferred_io support

Tested-by: poma <poma at gmail.com>
Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
Signed-off-by: David Herrmann <dh.herrmann at gmail.com>
---
 drivers/gpu/drm/udl/udl_fb.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/udl/udl_fb.c b/drivers/gpu/drm/udl/udl_fb.c
index 9688bfa..611b6b9 100644
--- a/drivers/gpu/drm/udl/udl_fb.c
+++ b/drivers/gpu/drm/udl/udl_fb.c
@@ -122,7 +122,7 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, 
int y,
                return 0;
        cmd = urb->transfer_buffer;

-       for (i = y; i < height ; i++) {
+       for (i = y; i < y + height ; i++) {
                const int line_offset = fb->base.pitches[0] * i;
                const int byte_offset = line_offset + (x * bpp);
                const int dev_byte_offset = (fb->base.width * bpp * i) + (x * 
bpp);
-- 
2.10.0

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