https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #10 from Silvan Jegen <s.jegen at gmail.com> --- (In reply to Michel Dänzer from comment #3) > (In reply to Silvan Jegen from comment #2) > > Just to clarify: the trace also includes loading of the game itself (which > > takes a long time too) as well as in-game menu navigation. > > Right, replaying the trace crashes for me after the shader compilations on > startup, so my CPU profile only covered that. Maybe you can try getting a > CPU profile of one of the other stalls. I tried to replay the trace and it crashed on my machine as well... > Otherwise, maybe try setting the environment variable > GALLIUM_HUD=.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage, > cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum- > compilations+num-shaders-created for either running the game itself or > replaying the trace, and taking a screenshot within one minute after one of > the other stalls. That should allow at least confirming or ruling out that > the other stalls are due to shader compilation as well. Do you still need such a screenshot now that other people in the thread have posted a few? If so, I will upload one early next week (I will be away over the weekend). -- You are receiving this mail because: You are on the CC list for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160922/cc2625bf/attachment.html>