https://bugs.freedesktop.org/show_bug.cgi?id=97806

--- Comment #11 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Could you please also run the hanging setup with GALLIUM_DDEBUG="pipelined
1000"? That should produce a file in ~/ddebug_dumps/ which will allow isolating
the problematic shader.

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