Den 18.09.2016 15:48, skrev poma:
> Fix for DisplayLink GPU USB2.0 device X server screen update
>
> Within X server on top of DisplayLink GPU USB2.0 device,
> screen content is not refreshed i.e. updated,
> which is the most basic functionality of the screen.
>
> This partially (udl_handle_damage()) reverts commit:
>
> - e375882406d0cc24030746638592004755ed4ae0
>    "drm/udl: Use drm_fb_helper deferred_io support"
>
> Thanks Noralf for the tip.
>
> $ modinfo udl
> filename:       /lib/modules/4.7.4-234.fc24.x86_64/updates/udl.ko
> license:        GPL
> alias:          usb:v17E9p*d*dc*dsc*dp*icFFisc00ip00in*
> depends:
> intree:         Y
> vermagic:       4.7.4-234.fc24.x86_64 SMP mod_unload
> parm:           fb_bpp:int
> parm:           fb_defio:int
>
> $ dmesg | grep udl
> [   41.888469] udl: module verification failed: signature and/or required key 
> missing - tainting kernel
> [   42.156988] udl 1-2:1.0: fb1: udldrmfb frame buffer device
> [   42.158940] [drm] Initialized udl on minor 1
> [   42.159676] usbcore: registered new interface driver udl
>
> $ grep udl /var/log/Xorg.0.log
> [    71.194] (**) |   |-->Device "udl0"
>
> Tested-by: poma <poma at gmail.com>
> ---
>   drivers/gpu/drm/udl/udl_drv.h |  2 ++
>   drivers/gpu/drm/udl/udl_fb.c  | 39 +++++++++++++++++++++++++++++++++++++--
>   2 files changed, 39 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/udl/udl_drv.h b/drivers/gpu/drm/udl/udl_drv.h
> index 0b03d34..4a064ef 100644
> --- a/drivers/gpu/drm/udl/udl_drv.h
> +++ b/drivers/gpu/drm/udl/udl_drv.h
> @@ -81,6 +81,8 @@ struct udl_framebuffer {
>       struct drm_framebuffer base;
>       struct udl_gem_object *obj;
>       bool active_16; /* active on the 16-bit channel */
> +     int x1, y1, x2, y2; /* dirty rect */
> +     spinlock_t dirty_lock;
>   };
>   
>   #define to_udl_fb(x) container_of(x, struct udl_framebuffer, base)
> diff --git a/drivers/gpu/drm/udl/udl_fb.c b/drivers/gpu/drm/udl/udl_fb.c
> index d5df555..b2b42d2 100644
> --- a/drivers/gpu/drm/udl/udl_fb.c
> +++ b/drivers/gpu/drm/udl/udl_fb.c
> @@ -90,6 +90,9 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, 
> int y,
>       struct urb *urb;
>       int aligned_x;
>       int bpp = (fb->base.bits_per_pixel / 8);
> +     int x2, y2;
> +     bool store_for_later = false;
> +     unsigned long flags;
>   
>       if (!fb->active_16)
>               return 0;
> @@ -115,6 +118,38 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, 
> int y,
>           (y + height > fb->base.height))
>               return -EINVAL;
>   
> +     /* if we are in atomic just store the info
> +        can't test inside spin lock */
> +     if (in_atomic())
> +             store_for_later = true;
> +
> +     x2 = x + width - 1;
> +     y2 = y + height - 1;
> +
> +     spin_lock_irqsave(&fb->dirty_lock, flags);

You can drop the spinlock and store_for_later since it always runs in
process context.
Which means that there's no need to store x1/x2/y1/y2 in fb.

> +
> +     if (fb->y1 < y)
> +             y = fb->y1;
> +     if (fb->y2 > y2)
> +             y2 = fb->y2;
> +     if (fb->x1 < x)
> +             x = fb->x1;
> +     if (fb->x2 > x2)
> +             x2 = fb->x2;
> +
> +     if (store_for_later) {
> +             fb->x1 = x;
> +             fb->x2 = x2;
> +             fb->y1 = y;
> +             fb->y2 = y2;
> +             spin_unlock_irqrestore(&fb->dirty_lock, flags);
> +             return 0;
> +     }
> +
> +     fb->x1 = fb->y1 = INT_MAX;
> +     fb->x2 = fb->y2 = 0;
> +
> +     spin_unlock_irqrestore(&fb->dirty_lock, flags);
>       start_cycles = get_cycles();
>   
>       urb = udl_get_urb(dev);
> @@ -122,14 +157,14 @@ int udl_handle_damage(struct udl_framebuffer *fb, int 
> x, int y,
>               return 0;
>       cmd = urb->transfer_buffer;
>   
> -     for (i = y; i < height ; i++) {
> +     for (i = y; i <= y2 ; i++) {
>               const int line_offset = fb->base.pitches[0] * i;
>               const int byte_offset = line_offset + (x * bpp);
>               const int dev_byte_offset = (fb->base.width * bpp * i) + (x * 
> bpp);
>               if (udl_render_hline(dev, bpp, &urb,
>                                    (char *) fb->obj->vmapping,
>                                    &cmd, byte_offset, dev_byte_offset,
> -                                  width * bpp,

There is obviously something wrong with the use of height/width here
as a substitute for y2 and the x1 formula.
If you add a printk here you can see how they differ.

Noralf.

> +                                  (x2 - x + 1) * bpp,
>                                    &bytes_identical, &bytes_sent))
>                       goto error;
>       }

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