Am 08.09.2016 um 09:35 schrieb Chris Wilson: > On Thu, Sep 08, 2016 at 03:22:48PM +0800, Huang Rui wrote: >> On Thu, Sep 08, 2016 at 02:36:06PM +0800, Chris Wilson wrote: >>> On Wed, Sep 07, 2016 at 10:07:57PM -0400, Huang Rui wrote: >>>> In previous drm_global_item_ref, there are two times of writing >>>> ref->object if item->refcount is 0. So this patch does a minor update >>>> to put alloc and init ref firstly, and then to modify the item of glob >>>> array. Use "else" to avoid two times of writing ref->object. It can >>>> make the code logic more clearly. >>>> >>>> Signed-off-by: Huang Rui <ray.huang at amd.com> >>>> --- >>>> >>>> Changes from V2 -> V3: >>>> - Use duplicate mutex release to avoid "goto" in non-error patch. >>>> - Rename error label >>>> >>>> --- >>>> drivers/gpu/drm/drm_global.c | 24 ++++++++++++++---------- >>>> 1 file changed, 14 insertions(+), 10 deletions(-) >>>> >>>> diff --git a/drivers/gpu/drm/drm_global.c b/drivers/gpu/drm/drm_global.c >>>> index 3d2e91c..b404287 100644 >>>> --- a/drivers/gpu/drm/drm_global.c >>>> +++ b/drivers/gpu/drm/drm_global.c >>>> @@ -65,30 +65,34 @@ void drm_global_release(void) >>>> >>>> int drm_global_item_ref(struct drm_global_reference *ref) >>>> { >>>> - int ret; >>>> + int ret = 0; >>>> struct drm_global_item *item = &glob[ref->global_type]; >>>> >>>> mutex_lock(&item->mutex); >>>> if (item->refcount == 0) { >>>> - item->object = kzalloc(ref->size, GFP_KERNEL); >>>> - if (unlikely(item->object == NULL)) { >>>> + ref->object = kzalloc(ref->size, GFP_KERNEL); >>> So the item refcount is 0, we operate on ref, whereas previous we >>> inspected item and operated on item. Not an improvement. >> Hmm, when item refcount is 0, we operate on ref to create object and init >> it for item, so although item->object and ref->object here should point the >> same thing, but we should alloc and init ref firstly and pass the >> ref->object address to item (item actually points a static area). This make >> the code logic more clearly and readable. So I updated it to "ref" here. >> :-) > The object is owned by item. ref is just a pointer to it.
Yeah, so what? We initialized ref->item when the refcount was 0 before as well. Why not create the reference first and initialize the item later on? Regards, Christian. > -Chris >