The intent was to make sure people don't sneak in a small immediate or
something to change the interpretation of the uniform update args, but
these signals are just fine.

Fixes a validation failure in the current X server on some Render
operation.

Signed-off-by: Eric Anholt <eric at anholt.net>
---
 drivers/gpu/drm/vc4/vc4_validate_shaders.c | 10 ++++++++--
 1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c 
b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index 46527e989ce3..2543cf5b8b51 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -309,8 +309,14 @@ validate_uniform_address_write(struct 
vc4_validated_shader_info *validated_shade
         * of uniforms on each side.  However, this scheme is easy to
         * validate so it's all we allow for now.
         */
-
-       if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) {
+       switch (QPU_GET_FIELD(inst, QPU_SIG)) {
+       case QPU_SIG_NONE:
+       case QPU_SIG_SCOREBOARD_UNLOCK:
+       case QPU_SIG_COLOR_LOAD:
+       case QPU_SIG_LOAD_TMU0:
+       case QPU_SIG_LOAD_TMU1:
+               break;
+       default:
                DRM_ERROR("uniforms address change must be "
                          "normal math\n");
                return false;
-- 
2.9.3

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