https://bugs.freedesktop.org/show_bug.cgi?id=95545
Andy Furniss <adf.lists at gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |adf.lists at gmail.com --- Comment #4 from Andy Furniss <adf.lists at gmail.com> --- Doesn't affect other players using gl. But anyway, testing with mplayer -vo gl <file> bisect came up with - commit 70934de00eb42ba6fc43d104875962dfb260a1b3 Author: Marek Olšák <marek.olsak at amd.com> Date: Thu Apr 21 21:41:59 2016 +0200 radeonsi: add new SDMA texture copy code This implements: - Linear-to-linear partial copies. (unaligned) - Tiled-to-linear and linear-to-tiled partial copies. (unaligned except 1-2 Bpp) - Tiled-to-tiled partial copies aligned to 8x8. v2: Extend the SDMA L2T VM fault workaround to T2L. - Same algorithm, just applied to T2L. (and using a 0-based address and surface.bo_size instead of buf->size) -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160523/47e807a5/attachment-0001.html>