It's & for struct references, not #.

Signed-off-by: Daniel Vetter <daniel.vetter at intel.com>
---
 include/drm/drm_modeset_helper_vtables.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/drm/drm_modeset_helper_vtables.h 
b/include/drm/drm_modeset_helper_vtables.h
index b61c2d45192e..d4619dc2eecb 100644
--- a/include/drm/drm_modeset_helper_vtables.h
+++ b/include/drm/drm_modeset_helper_vtables.h
@@ -672,7 +672,7 @@ struct drm_connector_helper_funcs {
         * fixed panel can also manually add specific modes using
         * drm_mode_probed_add(). Drivers which manually add modes should also
         * make sure that the @display_info, @width_mm and @height_mm fields of 
the
-        * struct #drm_connector are filled in.
+        * struct &drm_connector are filled in.
         *
         * Virtual drivers that just want some standard VESA mode with a given
         * resolution can call drm_add_modes_noedid(), and mark the preferred
-- 
2.8.1

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