https://bugs.freedesktop.org/show_bug.cgi?id=96541
Bug ID: 96541 Summary: Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel at lists.freedesktop.org Reporter: adf.lists at gmail.com QA Contact: dri-devel at lists.freedesktop.org Created attachment 124549 --> https://bugs.freedesktop.org/attachment.cgi?id=124549&action=edit elemental bad rendering R9285 git llvm agd5f drm-next-4.18-wip since mesa - commit 35818129a676502415a5f502ccd2759646066921 Author: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> Date: Tue May 31 14:11:49 2016 +0200 radeonsi: Decompress DCC textures in a render feedback loop. By using a counter to quickly reject textures that are not bound to a framebuffer, the performance impact when binding sampler_views/images is not too large. Unreal elemental mis-renders metalwork. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160615/a1405198/attachment.html>