https://bugs.freedesktop.org/show_bug.cgi?id=97069
--- Comment #14 from Clemens Eisserer <linuxhippy at gmail.com> --- I was able to track the TTM issues down to a very small coherent dma memory pool setting (4MB). With the kernel options "coherent_pool=128M cma=256M" all the code stressing texture up-/download works fine at expected performance. I'll give it a try next week to see whether this also fixes the issues with GL_ARB_buffer_storage. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160729/38fda808/attachment.html>