https://bugs.freedesktop.org/show_bug.cgi?id=97022
Bug ID: 97022 Summary: Garbage in windows while running a game windowed Product: Mesa Version: unspecified Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: major Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel at lists.freedesktop.org Reporter: peter.mulholland at vpltd.com QA Contact: dri-devel at lists.freedesktop.org Created attachment 125226 --> https://bugs.freedesktop.org/attachment.cgi?id=125226&action=edit Photograph of screen when the problem occurs This is an odd one, as of posting I have only managed to reproduce this when using a Virtual Programming OpenGL 3.2 based game, such as The Witcher 2. I have not been able to reproduce it with Valve's Source games. For example, If you run The Witcher 2 in windowed mode, and allow it to get to the menu screen, doing anything with another window (such as resizing) causes the display to turn to junk. Eventually the whole X11 display will be corrupt, and only rebooting the system will clear it. Text mode TTY's are unaffected. Occasionally, rather than corruption, the system will lock up, requiring a hard reset or magic sysrq reset. I could not find a way to consistently reproduce this though, whereas I can consistently reproduce the corruption. Specs: Xubuntu 16.04.1 LTS Kernel 4.0.0-31-generic, x86_64 Mesa 12.1.0-devel (Padoka PPA) DRM 2.43.0 GPU Radeon HD 7750 (CAPE VERDE PCI 1002:683F), 1GB VRAM Xorg 1.18.3 Desktop Xfce4 4.12, using builtin compositor Disabling the compositor makes no difference. Restarting Xorg when the fault occurs makes no difference. The bug is not present in the 11.2.0 release of Mesa shipped with Ubuntu 16.04 by default. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160721/4d29497e/attachment.html>