https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #4 from kudahkukarek at gmail.com --- (In reply to Michel Dänzer from comment #3) > valgrind doesn't understand some (not very) recent AMD specific instructions > yet. I build everything with -march=amdfam10 -mtune=native to avoid this. Ok, I'll recompile wine and try again. > Right, but video memory leaks are usually accompanied by corresponding > system memory leaks, which can be caught by valgrind. True, the game does noticeably leak system memory (1.5+ GiB footprint with precompiled shaders vs 500 MB with mono) -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160721/33674e65/attachment.html>