On 07/15/2016 05:48 AM, Philipp Zabel wrote: > Am Donnerstag, den 07.07.2016, 16:03 -0700 schrieb Steve Longerbeam: >> Adds ipu_set_vdi_src_mux() that selects the VDIC input >> (from CSI or memory). >> >> Signed-off-by: Steve Longerbeam <steve_longerbeam at mentor.com> >> --- >> drivers/gpu/ipu-v3/ipu-common.c | 20 ++++++++++++++++++++ >> include/video/imx-ipu-v3.h | 1 + >> 2 files changed, 21 insertions(+) >> >> diff --git a/drivers/gpu/ipu-v3/ipu-common.c >> b/drivers/gpu/ipu-v3/ipu-common.c >> index 6d1676e..374100e 100644 >> --- a/drivers/gpu/ipu-v3/ipu-common.c >> +++ b/drivers/gpu/ipu-v3/ipu-common.c >> @@ -730,6 +730,26 @@ void ipu_set_ic_src_mux(struct ipu_soc *ipu, int >> csi_id, bool vdi) >> } >> EXPORT_SYMBOL_GPL(ipu_set_ic_src_mux); >> >> +/* >> + * Set the source for the VDIC. Selects either from CSI[01] or memory. >> + */ >> +void ipu_set_vdi_src_mux(struct ipu_soc *ipu, bool csi) >> +{ >> + unsigned long flags; >> + u32 val; >> + >> + spin_lock_irqsave(&ipu->lock, flags); >> + >> + val = ipu_cm_read(ipu, IPU_FS_PROC_FLOW1); >> + val &= ~(0x3 << 28); >> + if (csi) >> + val |= (0x01 << 28); > This doesn't set a bus mux, or does it? As I understand it, this > configures the FSU to trigger the VDIC conversion from the CSI direct > channel sync signals (IC channel CB7). As such I believe this belongs > together with the other channel linking code, maybe even in ipu-fsu.c.
It can't be folded into ipu_idmac_link(), since that links idmac channels. I don't know if this should be characterized as a mux either. But it does seem to have a similar function to setting the IC source (ipu_set_ic_src_mux()), which configures the FSU to trigger the IC conversion to start from CSI or VDIC sync signals. But it is a bit of a mystery why the VDIC source bits were placed in IPU_FS_PROC_FLOW1 instead of IPU_CONF. > > Also, some #defines would be nice, for example: > > #define FS_VDI_SRC_SEL_MASK (0x3 << 28) > #define FS_VDI_SRC_SEL_OFFSET 28 > #define FS_VDI_SRC_SEL_CSI_DIRECT 0x1 > #define FS_VDI_SRC_SEL_VDOA 0x2 Ok I will do that in next version. Steve