https://bugs.freedesktop.org/show_bug.cgi?id=96860
--- Comment #2 from nfxjfg at gmail.com --- > Does this happen with -vo vdpau as well? No. It didn't happen with mapping video mixer output surfaces in GL either. This issue came up because mpv started to map video surface textures directly. > If not it sounds like the deinterlacing shader in mpv doesn't work 100% > correctly. Any clue what could be wrong? (See linked mpv bug report.) Also, another user replied and claimed it got fixed by updating to Mesa 12. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160709/324f67c4/attachment.html>