https://bugs.freedesktop.org/show_bug.cgi?id=96731

--- Comment #16 from Marek Olšák <maraeo at gmail.com> ---
(In reply to Michel Dänzer from comment #1)
> Matt, any ideas offhand?
> 
> Arek, can you attach the stderr output from running the game with the
> environment variable
> 
>  R600_DEBUG=fs,vs,gs,ps,cs,tcs,tes
> 
> with and without the commit in question?

For obtaining the hanging shader, setting GALLIUM_DDEBUG=800 and attaching the
created log file is better. The issue would have been pretty obvious from that.

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