Unlike the handle, the name table uses a sleeping mutex rather than a
spinlock. The allocation is in a normal context, and we can use the
simpler sleeping gfp_t, rather than have to take from the atomic
reserves.

Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
---
 drivers/gpu/drm/drm_gem.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/drm_gem.c b/drivers/gpu/drm/drm_gem.c
index ad955d7c99fd..1b0c2c127072 100644
--- a/drivers/gpu/drm/drm_gem.c
+++ b/drivers/gpu/drm/drm_gem.c
@@ -642,7 +642,6 @@ drm_gem_flink_ioctl(struct drm_device *dev, void *data,
                return -ENOENT;

        mutex_lock(&dev->object_name_lock);
-       idr_preload(GFP_KERNEL);
        /* prevent races with concurrent gem_close. */
        if (obj->handle_count == 0) {
                ret = -ENOENT;
@@ -650,7 +649,7 @@ drm_gem_flink_ioctl(struct drm_device *dev, void *data,
        }

        if (!obj->name) {
-               ret = idr_alloc(&dev->object_name_idr, obj, 1, 0, GFP_NOWAIT);
+               ret = idr_alloc(&dev->object_name_idr, obj, 1, 0, GFP_KERNEL);
                if (ret < 0)
                        goto err;

@@ -661,7 +660,6 @@ drm_gem_flink_ioctl(struct drm_device *dev, void *data,
        ret = 0;

 err:
-       idr_preload_end();
        mutex_unlock(&dev->object_name_lock);
        drm_gem_object_unreference_unlocked(obj);
        return ret;
-- 
2.6.4

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