https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #12 from Marek Olšák <maraeo at gmail.com> --- (In reply to bellamorte42 from comment #11) > Update > Huge improvement with the shader cache (Great job Marek), but the issue is > still present and detrimental. The first 10 seconds of the game is > unplayable, and <1 second freezes (usually when in combat) still persist for > the first couple of minutes after. Yes, that's expected. The issue can only be fixed with an on-disk shader cache. It won't help with the first run (that's unfixable), but it should help with all subsequent runs. I guess Unreal Engine was designed with the assumption that the first run will always be unpleasant and all the rest should be fine as long as the driver isn't updated. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160224/5344aac2/attachment.html>