https://bugs.freedesktop.org/show_bug.cgi?id=66067
--- Comment #34 from Daniel Scharrer <daniel at constexpr.org> --- Came across another game that does this wrong: Never Alone (http://store.steampowered.com/app/295790) However this one does need shadow comparison in other shaders. I've contacted the developers about this (as I have for the other affected games) but I fear that this problem will just keep coming up - especially with the NVIDIA driver ignoring the shadow sampler from the shader and Catalyst also having a workaround (at least the Trine games rendered correctly with it the last time I tried). Additionally at one of the developers I have contacted suggested they are unlikely to release another patch so this will likely remain broken. Would it be possible to - instead of branching in the shader - create shader variants if the TEXTURE_COMPARE_MODE does not match up with the use in the shader? Again, would be good to know how the blob handles this. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160213/7dd97c88/attachment.html>