https://bugs.freedesktop.org/show_bug.cgi?id=95085
Nicolai H�hnle <nhaehnle at gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |NOTOURBUG Status|NEW |RESOLVED --- Comment #12 from Nicolai H�hnle <nhaehnle at gmail.com> --- Frankly, I don't see how your sample is supposed to render text. The fragment shader only accesses the font texture when nModeOut != 0u, and the value is just passed through from the vertex buffer. According to qapitrace, nModeIn is equal to 0 for all vertices in the final glDrawArrays call... at least based on the apitrace, I'm pretty sure that this is not a driver bug. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160429/fc204e1c/attachment-0001.html>