https://bugs.freedesktop.org/show_bug.cgi?id=93551
Jamey Sharp <jamey at minilop.net> changed: What |Removed |Added ---------------------------------------------------------------------------- OS|Linux (All) |All CC| |jamey at minilop.net Component|Drivers/Gallium/radeonsi |Mesa core QA Contact|dri-devel at lists.freedesktop |mesa-dev at lists.freedesktop. |.org |org Hardware|x86-64 (AMD64) |All Assignee|dri-devel at lists.freedesktop |mesa-dev at lists.freedesktop. |.org |org --- Comment #10 from Jamey Sharp <jamey at minilop.net> --- (In reply to smidjar2.reg from comment #6) > I disassembled ApplyConstants() where the game crashes when using OpenGL > override to 4.2. I spent a while poking at this crash in gdb, and I was definitely seeing the same segfault at the same instruction and call-stack. I've sent a (one-line!) patch to mesa-dev that fixes this segfault on startup: https://lists.freedesktop.org/archives/mesa-dev/2016-April/114614.html And a Piglit patch that tests for the non-conforming behavior that led to this crash: https://lists.freedesktop.org/archives/mesa-dev/2016-April/114613.html Thanks to Karol Herbst's mesa-dev post, linked from comment #7, for pointing me in the right direction to find this Mesa bug. Granted, the game developers ought to check for errors returned from glLinkProgram and fail more gracefully than a segfault, but I doubt we're going to get them to do *that*... I can now play this game somewhat successfully on i965 with MESA_GL_VERSION_OVERRIDE=4.2. There are still plenty of rendering bugs I haven't dug into yet, but I played for an hour without crashes, at least! I don't have (or particularly want) a commit bit on Mesa or Piglit, so now we need somebody to review and hopefully merge these patches. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160426/8af0a78d/attachment.html>