https://bugs.freedesktop.org/show_bug.cgi?id=44647
Nicolai H�hnle <nhaehnle at gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTOURBUG --- Comment #7 from Nicolai H�hnle <nhaehnle at gmail.com> --- This is an application bug (though I don't know whether the fault lies with Wine or with CoD4): there is insufficient synchronization between different contexts. If you look e.g. at Frame 5, there is a sequence of glTexSubImage2D calls for textures 64 to 66 running in context 3. The command sequence switches to context 2 in call 75827, and the textures are used in call 76024, still on context 2 and without any flush or fence command in between to ensure that the TexSubImage commands are actually executed. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160420/824e2667/attachment.html>