https://bugs.freedesktop.org/show_bug.cgi?id=94835
Bug ID: 94835 Summary: Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) Product: Mesa Version: git Hardware: All OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel at lists.freedesktop.org Reporter: esmith at feralinteractive.com QA Contact: dri-devel at lists.freedesktop.org Please increase fragment shader sample limits from 16 to 32. This is causing serious issues with Company Of Heroes 2 as the engine needs more than 16 samplers to correctly render the floor. Please note: Mesa support 32 samplers with their Intel drivers, but not AMD. See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html Feral can provide a Steam key to active Mesa engineers working on this issue if that would help their progress. YOU should be abel to use Intel Mesa as a reference as that draws correctly as it has a higher texture sampler limit. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160406/5abdf797/attachment.html>