https://bugs.freedesktop.org/show_bug.cgi?id=91951
Bug ID: 91951 Summary: [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers Product: Mesa Version: 11.0 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel at lists.freedesktop.org Reporter: riku at sdf-eu.org QA Contact: dri-devel at lists.freedesktop.org Created attachment 118172 --> https://bugs.freedesktop.org/attachment.cgi?id=118172&action=edit Backtrace Arma 3 crashes when entering map. Last lines from eon.txt: [thread 0000000f][E][48299]: Program from shader GL_FRAGMENT_SHADER with length 20611 and CRC 0xae61bc1c has not been successfully linked. Program info log: error: Too many fragment shader texture samplers Mesa version: 11.0.0-rc3 GPU: R9 390 GCC options: -O1 -ggdb -march=native Attaching backtrace and eon.txt in case there is some useful information. MESA_GLSL=log didn't save the failing shader, just all before it. Please let me know if I can provide more information. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150909/cde65bb2/attachment.html>