On Mon, Oct 19, 2015 at 3:47 PM, Rob Clark <robdclark at gmail.com> wrote: > Also, there is some trivial shader variant handling in mesa st which > would have to be ported to NIR. Or, perhaps, just somehow expose the > shader key to the driver. (Currently most drivers are doing much more > variant handling within the driver, and having two levels of variants > does seem a bit silly.)
With Marek's latest series, the are no more variants in st/mesa (well, except for glDrawPixels/glBitmap-related shaders) provided that your driver exposes the right caps. -ilia