On Mon, Oct 19, 2015 at 3:47 PM, Rob Clark <robdclark at gmail.com> wrote:
> Also, there is some trivial shader variant handling in mesa st which
> would have to be ported to NIR.  Or, perhaps, just somehow expose the
> shader key to the driver.  (Currently most drivers are doing much more
> variant handling within the driver, and having two levels of variants
> does seem a bit silly.)

With Marek's latest series, the are no more variants in st/mesa (well,
except for glDrawPixels/glBitmap-related shaders) provided that your
driver exposes the right caps.

  -ilia

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