https://bugs.freedesktop.org/show_bug.cgi?id=92301
--- Comment #10 from Michel Dänzer <michel at daenzer.net> --- (In reply to MC Return from comment #8) > GLShader::loadFragment(): error in > "core/shaders/render/fragment_occlusion_blur.shader" file > defines: > UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING, > USE_TEXTURE_ARRAY,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_OCCLUSION, > USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM, > USE_ARB_SAMPLE_SHADING,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED > 0:511(15): error: no function with name 'texelFetch2DOffset' These errors may indicate that it's not picking up the correct drirc configuration. Does it work if you set the following environment variables for running it: LIBGL_DEBUG=verbose force_glsl_extensions_warn=true disable_blend_func_extended=true If not, please provide the corresponding terminal output and log file again. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20151007/ee727016/attachment.html>