https://bugs.freedesktop.org/show_bug.cgi?id=89785
--- Comment #2 from Matthew Scheirer <matt.scheirer at gmail.com> --- The game is capturing stderr and won't give me any shader output, the syntax I was using was R600_DEBUG=vs,gs,ps ./PillarsOfEternity 2> ~/poe-crash-log.txt, also tried &> log and only got its Unity output. Other Gallium tunables like gallium_hud work, so it seems just to be internal stderr capture in Mono or Unity. Not well versed in either enough to know if there is a way to circumvent them, though, and Google isn't helping. Any other options? It seems really bizarre that this game works on Intel, Nvidia (blob), and OSX drivers if it has broken GLSL shaders. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150327/2861e557/attachment.html>