https://bugs.freedesktop.org/show_bug.cgi?id=36934

--- Comment #6 from almos <aaalmo...@gmail.com> 2011-08-03 05:22:44 PDT ---
I observed that this corruption is often accompanied by these messages on the
console from which I start a game:
radeon: mmap failed, errno: 1
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1
radeon: mmap failed, errno: 1

Some of the corruption disappears after a suspend-resume cycle. Can this be a
memory-accounting bug?

A possibly unrelated question: what happens if the scene to be rendered needs
more than VRAM+GART amount of data?

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