https://bugs.freedesktop.org/show_bug.cgi?id=91509
Bug ID: 91509 Summary: Depth render buffer corruption Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r200 Assignee: dri-devel at lists.freedesktop.org Reporter: stefandoesinger at gmx.at QA Contact: dri-devel at lists.freedesktop.org Created attachment 117462 --> https://bugs.freedesktop.org/attachment.cgi?id=117462&action=edit Screenshot Since my patches from a few months ago Wine can now use depth renderbuffers instead of textures for FBOs if GL_ARB_depth_texture is not supported. This makes FBOs work on r200, but it appears that there is some render corruption. The best way to describe it is that some parts of the depth buffer seem to be read or written to the wrong place inside the buffer. The attached screenshots show the issue. The application I've run here is the StencilMirror.exe sample from the DirectX 8 SDK. in fbo.png you see incorrect draws at the edges of the window. nofbo.png uses the GLX drawable (GL_BACK) instead of rendering to an FBO, which doesn't show the corruption. The corruption seems to be resolution dependent. I don't see it when I am running the application at 1400x1050 for example. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150730/80b64b8a/attachment.html>