https://bugs.freedesktop.org/show_bug.cgi?id=87568
--- Comment #3 from almos <aaalmosss at gmail.com> --- (In reply to Ian Romanick from comment #1) > It can be impossible to tell the difference between a draw that will take a > very long time and a draw that will never complete, so possibly not. See > also http://en.wikipedia.org/wiki/Halting_problem. That's why WebGL was a bad idea in the first place. As far as I can remember the timeout was 1 second, but since then I upgraded my system, kernel included, and when I tried now the timeout was 10s. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150117/73c1569d/attachment.html>