https://bugs.freedesktop.org/show_bug.cgi?id=89148

--- Comment #13 from Stefan Dösinger <stefandoesinger at gmx.at> ---
The thing that seems to trigger the sRGB correction is the fact that the
destination texture has an sRGB internal. If I change it to GL_RGBA8 I get the
expected result.

The format of the source RB doesn't seem to matter here.

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