https://bugs.freedesktop.org/show_bug.cgi?id=89148
--- Comment #13 from Stefan Dösinger <stefandoesinger at gmx.at> --- The thing that seems to trigger the sRGB correction is the fact that the destination texture has an sRGB internal. If I change it to GL_RGBA8 I get the expected result. The format of the source RB doesn't seem to matter here. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150226/57954498/attachment.html>