https://bugs.freedesktop.org/show_bug.cgi?id=89156
--- Comment #6 from Stefan Dösinger <stefandoesinger at gmx.at> --- (In reply to Marek Olšák from comment #5) > So it's a compiler bug. In which sense? Is there something in the spec that tells me I should expect garbage when I use texture2D().xxxx? Or is this something the driver tells the compiler and the compiler is supposed to generate a swizzle-free texture2D statement? > > static const char ati1n_data[] = > > { > > /* A 4x4 texture with the color component at 50%. */ > > 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, > > }; > > That's expected. ATI1N operates at lower precision. I'm afraid I can't > change that. Windows gives me a proper value (0x7f, which is pretty close to 0x80). Do you have any idea how it does that? I can try to find a scheme behind the imprecision if it helps you. There may be something like an off by one error that the driver can account for. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150226/04f6519d/attachment.html>