https://bugs.freedesktop.org/show_bug.cgi?id=89148
--- Comment #1 from Stefan Dösinger <stefandoesinger at gmx.at> --- Note that the texture is never used as a source or destination in a regular draw. It is specified with glTexImage2D, but the data pointer is NULL, and glTexSubImage2D is never used. It is only filled with data through the FBO_blit call that resolves the multisampled renderbuffer. As far as I can see no PBO is used. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150214/f70c48eb/attachment-0001.html>