https://bugs.freedesktop.org/show_bug.cgi?id=32651

--- Comment #5 from Chris Rankin <ranki...@googlemail.com> 2011-06-27 14:32:13 
PDT ---
I've just tested celestia against Mesa-git, with the following commit as HEAD:

commit d2c6cef18aa37d197eb323a0795969d271d02819
Author: Ian Romanick <ian.d.roman...@intel.com>
Date:   Thu Jun 2 12:42:48 2011 -0700

    glsl: Fix depth unbalancing problem in if-statement flattening

And I'm happy to say that the oceans are the correct colour with the "OpenGL
Vertex Program" rendering path.

Yay!

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