https://bugs.freedesktop.org/show_bug.cgi?id=93353

--- Comment #3 from Ilia Mirkin <imirkin at alum.mit.edu> ---
You might try running with ST_DEBUG=tgsi -- should show the failing shaders.
Make sure you're on a debug build. MESA_GLSL=dump should be interesting too.
[Sadly there's a 4k limit on the dumped shader code size which is likely too
short for a lot of shaders...]

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