https://bugs.freedesktop.org/show_bug.cgi?id=93216
Bug ID: 93216 Summary: Artifacts with DCC when render target also texture Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel at lists.freedesktop.org Reporter: axel.davy at ens.fr QA Contact: dri-devel at lists.freedesktop.org Created attachment 120280 --> https://bugs.freedesktop.org/attachment.cgi?id=120280&action=edit Before a buggy draw call I noticed a few games had some strange artifacts on my tonga that I had not on verde. Those artifacts are usually along lines. These artifacts disappear with R600_DEBUG=nodcc. I managed to determine the bug appears when the render target is also used as input texture. Attached is the render target content before and after such draw call. The draw call draws two triangles. We can see the artifacts are along the border region of the top right triangle with the bottom left triangle. My guess is that it is some flush issue. That the bottom left triangle is drawn first, the cache content of the texture cache updated, and the artifacts are at locations where the dcc data was updated. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20151202/d10dec3a/attachment.html>