Hi, On 24 August 2015 at 18:10, Thomas Hellstrom <thellstrom at vmware.com> wrote: > On 08/24/2015 07:04 PM, Daniel Stone wrote: >> On 24 August 2015 at 17:56, Thomas Hellstrom <thellstrom at vmware.com> >> wrote: >>> On 08/24/2015 05:52 PM, Daniel Stone wrote: >>>> I still don't think this ameliorates the need for batching: consider >>>> the case where you update two disjoint screen regions and want them >>>> both flushed. Either you issue two separate sync calls (which can be >>>> disadvantageous performance-wise on some hardware / setups), or you >>>> accumulate the regions and only flush later. So either two ioctls (one >>>> in the style of dirtyfb and one to perform the sync/flush; you can >>>> shortcut to assume the full buffer was damaged if the former is >>>> missing), or one like this: >>>> >>>> struct dma_buf_sync_2d { >>>> enum dma_buf_sync_flags flags; >>>> >>>> __u64 stride_bytes; >>>> __u32 bytes_per_pixel; >>>> __u32 num_regions; >>>> >>>> struct { >>>> __u64 x; >>>> __u64 y; >>>> __u64 width; >>>> __u64 height; >>>> } regions[]; >>>> }; >>> Fine with me, although perhaps bytes_per_pixel is a bit redundant? >> Redundant how? It's not implicit in stride. > > For flushing purposes, isn't it possible to cover all cases by assuming > bytes_per_pixel=1? Not that it matters much.
Sure, though in that case best to replace x with line_byte_offset or something, because otherwise I guarantee you everyone will get it wrong, and it'll be a pain to track down. Like how I managed to misread it now. :) Cheers, Daniel