https://bugs.freedesktop.org/show_bug.cgi?id=79659
--- Comment #18 from Marek Ol??k <maraeo at gmail.com> --- (In reply to Alexander Tsoy from comment #15) > Ah.. "st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley > 1.0" is also included in mesa-10.3. So both Heaven 4.0 and Valley 1.0 should > just work. The question is why ARB_sample_shading is causing GPU lockup on > VERDE. Should I open a separate bug for this issue? I can re-test VERDE when I get home. I haven't investigated why the hw hangs, because it only happens if shader compilation fails and so none of the sample_shading shader stuff makes it to the driver. I think the likely cause is that Unigine attempted to do rendering with a shader that hasn't actually been compiled and things went wrong after that. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20141010/dcfc7fe7/attachment.html>