https://bugs.freedesktop.org/show_bug.cgi?id=84663
Christoph Haag <haagch at frickel.club> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #107595|0 |1 is obsolete| | --- Comment #8 from Christoph Haag <haagch at frickel.club> --- Created attachment 107663 --> https://bugs.freedesktop.org/attachment.cgi?id=107663&action=edit borderlands 2 with GALLIUM_HUD with patches and drm-next-3.18 Well, the good news is that I can confirm that the random huge pauses in borderlands 2 and in unreal engine 4 demos with drm-next-3.18 are gone with the patches. If the CPU usage is all in Borderlands 2 itself and not in mesa, then maybe I'll need to start asking around what other people's cpus are and how much cpu time it uses. Maybe it really is some physics/internal rendering calculation that is so slow, when I get almost 80 fps when the game is paused in the menu or unfocussed.. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20141010/7646e09c/attachment.html>