https://bugs.freedesktop.org/show_bug.cgi?id=86663
--- Comment #4 from Daniel Scharrer <daniel at constexpr.org> --- Created attachment 109946 --> https://bugs.freedesktop.org/attachment.cgi?id=109946&action=edit Deadfall Adventures menu screen I have also noticed similar black squares in the menu screen of Deadfall Adventures. In that case, changing the texture quality to the lowest setting gets rid of them. Changing all other video settings from highest to lowest reduces the size of the squares from ~104² pixels to 50² pixels. I guess the root cause might just be single NaN/negative fragments that then get propagated by a subsequent screen-space filter into a whole square? Neither game has any VGPR register spilling warnings in their console output so it's not that. Oh, and this is all with Mesa 10.5.0-devel (git-fecae46), but I remember also seeing this with older versions. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20141124/f0ae4688/attachment.html>