https://bugs.freedesktop.org/show_bug.cgi?id=86038

--- Comment #4 from Kai <kai at dev.carbon-project.org> ---
(In reply to Michel Dänzer from comment #3)
> Can you create an apitrace reproducing the problem?

Sure, here you go:
<http://dev.carbon-project.org/debian/mesa.bugs/86038/dreamfall.trace.7z> (file
should be completely upload in about 15 minutes after this comment is posted.)
The trace starts in the main menu where I waited until I got one of those
flickering rectangles. Afterwards I started a new game and skipped the parts of
the intro that don't show any additional errors besides the flickering
rectangles. The main part of the trace is the storytime intro sequence where
the light shader makes large parts of the screen black. I also pressed pause a
few times to show what I meant in comment #2. What you can see in the pause
menu is basically what you get with fglrx all the time, maybe a bit worse.

As with the apitrace for bug 84570 I password-protected the download directory
to prevent unnecessary downloads (it is rather large), but I gladly provide
known Mesa developers with access, just send me a short e-mail.

@Michel: you should have received an e-mail by now with your login information.
Feel free to share it internally.


Let me know, if you need something else.

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