https://bugs.freedesktop.org/show_bug.cgi?id=66067
--- Comment #20 from Marek Ol??k <maraeo at gmail.com> --- (In reply to comment #19) > By the way, I really wonder how this manages to work correctly with the > blobs. Are they fixing up the shader on demand somehow? No idea. Catalyst should be broken too unless it recompiles shaders. The GL spec says that if GL_TEXTURE_COMPARE_MODE doesn't match the sampler type, the behavior is undefined. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20140704/d395b02a/attachment.html>