https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #4 from Marek Ol??k <maraeo at gmail.com> --- The shaders are generated by this code: http://cgit.freedesktop.org/mesa/mesa/diff/src/gallium/auxiliary/util/u_simple_shaders.c?id=fc21098a95c8f7d0aadbfcc90cb2e9e78d1e2ef3 http://cgit.freedesktop.org/mesa/mesa/diff/src/gallium/auxiliary/util/u_simple_shaders.c?id=5a609fbcb5459fc5cac2e0361a405ea4b884325f There is nothing special except for the texel fetch instructions which read from MSAA textures. The shaders also contain float<->int and float<->unsigned conversions. I think the latter is not used with GLSL very often. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20140110/39ffc1d2/attachment-0001.html>