https://bugs.freedesktop.org/show_bug.cgi?id=74863
Priority: medium Bug ID: 74863 Assignee: dri-devel at lists.freedesktop.org Summary: [r600g] HyperZ broken on RV770 and CYPRESS (Left 4 Dead 2 trees corruption) bisected! Severity: normal Classification: Unclassified OS: Linux (All) Reporter: b.bellec at gmail.com Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Drivers/Gallium/r600 Product: Mesa Created attachment 93888 --> https://bugs.freedesktop.org/attachment.cgi?id=93888&action=edit tree correctly rendered Probably the same issue than: https://bugs.freedesktop.org/show_bug.cgi?id=74803 Trees in Left 4 Dead 2 have some rendering issue when you move, so in fact they looks like to blink. See the screenshots attached. This hits my RV770 (HD4850) and CYPRESS (HD5850). When R600_DEBUG=nohyperz is set, there is no problem. R600_DEBUG=nosb doesn't fix. First bad commit is: r600g: defer shader variant selection and depending state updates commit a144bc29b5bb8322a54308603c5d0a8467448164 Signed-off-by: Vadim Girlin <vadimgirlin at gmail.com> Signed-off-by: Dave Airlie <airlied at redhat.com> Reviewed-by: Alex Deucher <alexander.deucher at amd.com> Note that the bug happens in L4D2 only when the option "Effects details" in the graphic options of the game is set to Medium or High, but not when set to Low. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20140211/dfc96234/attachment-0001.html>