Mostly problems caused by the new device support. Unfortunately a couple of rather big patches at the end. These add the missing bits required to run legacy user-space drivers on the new device
- [PATCH 0/7] Various vmwgfx fixes Thomas Hellstrom
- [PATCH 1/7] drm/vmwgfx: Don't commit staged bindings... Thomas Hellstrom
- [PATCH 2/7] drm/vmwgfx: Fix regression caused by &qu... Thomas Hellstrom
- [PATCH 3/7] drm/vmwgfx: Fix SET_SHADER_CONST emulati... Thomas Hellstrom
- [PATCH 4/7] drm/vmwgfx: Fix legacy surface reference... Thomas Hellstrom
- [PATCH 5/7] drm/vmwgfx: Emulate legacy shaders on gu... Thomas Hellstrom
- [PATCH 6/7] drm/vmwgfx: Detect old user-space driver... Thomas Hellstrom
- [PATCH 7/7] drm/vmwgfx: Reemit context bindings when... Thomas Hellstrom