https://bugs.freedesktop.org/show_bug.cgi?id=34217

Marek Olšák <mar...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |NOTOURBUG

--- Comment #1 from Marek Olšák <mar...@gmail.com> 2011-03-29 16:52:51 PDT ---
The fog is rendered correctly with the floating2 branch, and Unigine Sanctuary
does use floating-point textures. This is what is printed during loading:

Mesa: User error: GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_RGBA16F)

The game is clearly using float textures and doesn't check for the extension.
Closing as NOT-OUR-BUG. Thanks for the info anyway.

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