https://bugs.freedesktop.org/show_bug.cgi?id=35248

           Summary: Texture lookup in vertex shader broken
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: s3734...@mail.zih.tu-dresden.de


I ran the demo mesa-demos/src/glsl/vert-tex and fetch instructions only return
memory garbage.

The same problem appears when running games via wine where hardware skinned
models are not shown (better: vertices are spread around the whole coordinate
system)

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